eLABa objektas:   "E. kursų su žaidimo elementais kūrimo programinės įrangos tyrimas", 2009,D:20090629:123126-96465
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ETD (LT)
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URL nuoroda http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2009~D_20090629_123126-96465
Dokumentas Magistro darbas
Prieigos teisės Laisvai prieinamas internete.
Institucija Vilniaus pedagoginis universitetas
Mokslo kryptis 09 P - Informatika
Atsakomybė Norkutė, Eglė - Magistro baigiamojo darbo autorius
Lipeikienė, Joana - Magistro baigiamojo darbo vadovas
Šimonytė, Virginija - Magistro baigiamojo darbo recenzentas
Petkus, Tomas - Magistro baigiamojo darbo vertinimo komisijos pirmininkas
Dzemyda, Gintautas - Magistro baigiamojo darbo vertinimo komisijos narys
Kazlauskas, Kazys - Magistro baigiamojo darbo vertinimo komisijos narys
Vilniaus pedagoginis universitetas - Mokslinį laipsnį teikianti institucija
Antraštė (-ės) E. kursų su žaidimo elementais kūrimo programinės įrangos tyrimas
Investigation of software for e-course with game elements creation
Santrauka [EN]

The present work is devoted to the merging of video games and educational contents, considering the possibilities of programming software to create video games and e. courses with gaming elements. The main aim of the thesis was to promote multimedia tools and video games to education.

Freely accessible learning games and e. courses with gaming elements in Lithuania were reviewed in the work. Special attention was paid to the tools created for the secondary school students. The comparative analysis of free or cheap software for creation of video games or e. courses with gaming elements was carried out to show its functionality, accessibility and easy use. Game’s development process, its principles, main steps and implementation were described. Possibilities of the five different software for creation games or e. courses with gaming elements were investigated and described. The learning material for participants of the international project “Learning game” about the software use has been created and used at the seminars of the project.

The author has created the pilot course with gaming elements “The School of Athens”, and it was used as a result of Vilnius Pedagogical University researchers’ group – the participant of the project. The pilot course and its development is properly described in the thesis.

Raktažodžiai: Software, learning game, e-course